﻿using UnityEngine;
using System.Collections;

public class Debugger : MonoBehaviour {
	//***************Debug*************
	public Material a;
	void OnMouseEnter(){
		NodeDebugger a = GameObject.FindGameObjectWithTag ("GameManager").GetComponent<NodeDebugger> ();
		a.SetTarget (gameObject.GetComponent<Node>());
	}
	//***************Debug*************
}
